Here, you can pin any information you find relevant to it, connect certain pieces of evidence with a red thread, connect evidence that may lead to the downfall of a suspect, and organise every detail no matter how seemingly unimportant it is, in any way you want. I kept track of these on my investigation board, one of Shadow of Doubt’s most vital tools. I headed to the victim’s desk to find his fingerprints all over it, however, there were other people’s fingerprints there as well. At one time during my investigation, I was injured and sent to hospital where I had to decide whether or not I would pay my medical bills or try and escape, which is an entirely different story.Īnyway, back to the snooping around the office. If you break and enter, steal important documents, or commit anything considered a crime, it will rack up a cost that, if caught, would have to be paid. If I made too much noise, someone passing might investigate, and it would undo all my hard work. This allowed me to explore freely, albeit cautiously. There were vents in the roof I made use of so that I wouldn’t have to hack every camera, leading to a locked room which was home to a generator.Īfter finding the code to unlock the electric door, I got inside and turned the cameras off. After finally breaking in unseen, I found tons more security cameras inside, right in the path of where I needed to get to. I found a box which I was able to place under one of the cameras, using lockpicks to turn it off so that I could then try and unlock the door to get me inside. I spent my first few hours investigating a lead in an office building, with security cameras watching everyone coming and going. I don’t want to keep hitting the point home about how free you are in your approach to each case, but you can literally do whatever you want, however you want, and in any order you want. From where information can be found and your management of vital details, to investigating an apartment building and planning every aspect of entering and escaping. I was staggered by what options are available to you. By finding clues, talking to suspects, and following leads, you’ll grow closer to finding who the killer is, but it’s the complete freedom you’re given to do so where Shadows of Doubt is at its best. Set in the 1980s, you’re a private investigator who lives in a broken down apartment, trying to make money by taking on cases that have the potential to keep you paying your rent and partaking in the vices that the city provides. By no means is it all smooth sailing, and there were a fair amount of technical issues that stopped me dead in my tracks, but the nuts and bolts of it kept me hooked, and quite often, scratching my head. However, after hours trying to solve the initial tutorial murder, and time spent in my first sandbox city trying to catch a killer, I can honesty say this is the one of the smartest games I’ve had the pleasure of playing. From its premise, I was rather dubious before diving in and how good a procedurally generated detective thriller could be, and how it would actually work. I’ve never played anything like Shadows of Doubt before.
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